ASH &
SILENCE
Two fighters. One ring.
Waking the dragon…
Beneath the banners. Before the gong.
A Bloodsport-inspired underground tournament hall. Spectators crowd the balconies beneath worn dragon banners, while braziers light the stone fighting floor. Smoke curls toward the rafters and dust drifts through the overhead light, beneath the watch of guardian lions and the tournament gong.


Training uses Battle timing without health damage. Enable Inspect animation to hold impact poses.
ERIC: F JAB · R CROSS · T LEFT HOOK · V BODY ROUNDHOUSE · C HIGH ROUNDHOUSE · X SIDE KICK. Champion combination: F → R → T → V in Battle and Training. Tap and release each key after a clean hit. Clean hits build momentum; taking a hit or 2.4 seconds without a hit resets it.
CHINA: F BACKFIST · R REVERSE PUNCH · V SIDE KICK · T HOOK KICK · C SPINNING FINISH · UP + V JUMPING ROUNDHOUSE · DOUBLE DOWN + F SWEEP. Chain F → R → T after clean hits. Double-tap a direction late in F, R or V recovery for Step Cancel (10 energy). Catch startup or recovery for Precision Counter.
BRUCE: F STRAIGHT LEAD · R ONE-INCH PUNCH · V SIDE KICK · T HOOK KICK · C FLYING SIDE KICK · UP + V JUMPING SIDE KICK · DOWN + F CROUCHING HOOK. Chain F → R → T after clean hits. Intercepting Fist: when both strikes would land at once only his lands and its energy is refunded; a clean hit switches it off for 2.5 seconds.
DUX: F JAB · R SPLIT PUNCH · V FRONT KICK · T SPINNING BACK KICK · C DIM MAK PALM · UP + V JUMPING KICK · DOWN + F CROUCHING HOOK. Chain F → C → T after clean hits. Blind Sense: a technique that lands on him twice in a row is blocked automatically for 4 seconds.
CHONG LI: F JAB · R HAMMER FIST · V FRONT KICK · T SHOULDER CHARGE · C UPPERCUT · DOWN + F CROUCHING HOOK. Chain F → C → R after clean hits. Iron Body: a jab, elbow or crouching hook during the startup of his attack hurts him but does not stop it.
RAY: F JAB · R HAYMAKER · V FRONT KICK · T HEADBUTT · C BELLY BUMP · DOWN + F CROUCHING HOOK. Chain F → T → R after clean hits. Second Wind: once a round, a hit that leaves him below 35% health refills 30 energy and adds 10% to every strike.
Practice uses Battle timing. Inspect animation resets the round and lets you hold a key to study its impact pose.
Clean-hit follow-ups: Kurt F → V · Tong G → B · Xian F → G · Eric F → R → T → V · China F → R → T · Bruce F → R → T · Dux F → C → T · Chong F → C → R · Ray F → T → R. Tap the next move after contact. Misses and blocks require full recovery.
Close the distance to land a strike.
Prototype balance values, not movie statistics. Speed controls movement; power drives damage; stamina fuels attacks and blocks; recovery restores energy; resilience reduces damage and shortens hit reactions. Turn Combat off for animation-only testing.